Mini-Review: Adventures of Dino Riki

In a world, where cavemen video game characters were a rare a dozen, before there was Bonk, there was Dino Riki…and I say this because Hudson Soft was involved with this. In a parallel universe, Dino Riki could have been the mascot of Hudson Soft…well he probably couldn’t compete against the Hudson Bee.

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Adventures of Dino Riki, known in Japan as Shin Jinrui: The New Type (新人類 THE NEW TYPE), developed by Hudson Soft and was published by Rix Soft in Japan, but was published by Hudson Soft in the US. It was released in 1987 in Japan and in 1989 in the US.

The game…doesn’t necessarily have a plot…or a point, or worth a breath of word…OK, it does…sort of…you know what, just read the plot from the manual:

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The game is a rail overhead shooter, similar to the flying shooters from the Arcades. Dino Riki will shoot enemies, collect power-ups, consisting of rocks, then axes, then boomerangs, and then torches, the most powerful weapon in the game and the one you will want to keep. Should you get hit, the upgraded weapon you have will go back to the previous weapon you used until it stops at rocks, but you want the upgraded weapon for the boss at the end of each level.

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We’re going on a Dino Hunt

Is it any good? Well it’s OK until it gets to the end, where the level design goes from sort of tolerable to absolute BS at the final level and it’s because of the jumping. Yep, you can jump in this game but the only use for it is to NOT jump over enemy fire like I wish it would, but to jump over obstacles, however Dino Riki doesn’t have a shadow underneath him so it’s difficult to determine where he’s going to land and it will lead to death.

Also, jumping is absolutely finicky, and the game expects you to jump over small platforms and again, the perspective can screw you over. Not to mention the amount of enemies on-screen that will fly over the place, and you want to keep those torches, it sure ain’t easy.

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LEAPING LILLY PAD! I’m jumping on lilly pads.

And who thought having three worlds was a good idea? We have Land, Ruined City, and Mountains. After the first three levels are completed, the game continues to the first level despite being the next level. So basically, you have to play though the game twice before you get to the final level, where the final boss is a giant fly…it makes no sense…unless the prehistoric years was scary as f***. Oh, and after you beat the final boss, the game goes back to the beginning of the first stage, not even a congratulations screen, this is the NES, not an Arcade game, at least give me some reward other than some false peace of mind.

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The 8-bit equivalent of vomit.

The graphics look awful, I think even back then it wouldn’t look all that appealing. The level design is only below average when you have to move around but when jumping on small platforms is where it goes to piss. The music is OK, it’s generic but harmless.

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Oh giant beast, you so fly.

Overall, Adventures of Dino Riki is bloody hard but it’s a game you’ll hate for not rewarding you after slogging through what is considered to be OK…well in my opinion, it’s just OK, there are some BS moments, especially the final level. I think there’s a few small stuff I missed out, but I already forgotten the game because of the poor graphics.

Is it a terrible game? No, it’s another below average game that doesn’t get a lot of attention these days, but maybe from a small chunk of people. I’d say try it, especially if you really want to finish it…but please do not expect the unexpected.

You can get this on the Famicom/NES.

Oh, and one more thing, when you collect a certain power-up, you turn into Macho Riki, who resembles Japanese professional wrestler Riki Chōshū. So…is this a licensed game?



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