Welcome back, we conclude this mini-series with the last bunch of games. And here we go…
Tails’ Skypatrol (テイルスのスカイパトロール Teirusu no Sukaipatorōru), developed by SIMS Co., Ltd. and JSH and published by Sega, it was released in 1995.
So you play as Tails where you have to defeat a witch, this is weird. The gameplay is completely different to what you usually see in a Sonic game. So take a shoot ’em up, take away the shooting and replace it with a ring where you have to use it to get around places.
There are poles to swing on, mines to ride on, enemies to smack with your ring, mint candies to eat to fuel Tails’ stamina. The game is very trial and error…so no wonder why it’s short. I mean it’s not a bad game, it’s unique and I would have enjoyed it if it didn’t annoy me.
If you know me, I don’t like trial and error gameplay if it’s part of the game, because the game is short so the annoyance doesn’t last long should you continue to persevere…but then again, there are no continues so you have to start all over again. So try it out, but prepare to be annoyed with the gameplay.
Tails Adventure (テイルスアドベンチャー Teirusu Adobenchā), but is also known as Tails Adventures, developed by Aspect and published by Sega, it was released in 1995 worldwide.
Oddly, the Japanese story takes place before Tails even met Sonic, but in the Western story, it’s set in any of the Sonic games after 2…but why change the story? I don’t know, regional changes are BS 100% of the time.
It’s a platformer where you guide Tails through levels and throwing bombs at a Duck Army. Though this is a much different beast than any other Sonic spin-off as it has RPG elements, where you need to find items to get to tricky paths. In fact, between levels, you can pick and choose which items to use in a level…if you know which item to use because if you just pick items willy-nilly and go on your way, it will be a nightmare until you die or worst-case scenario, needing to backtrack to the very start of a level to go home and switch out items.
So what we have is a Metroidvania, get items to use to get other items, beat several bosses and you’ll end the game with gear to make you feared by the world…it’s just a shame that the gameplay can be sluggish, but that’s what happens when you play Symphony of the Night, anything else before feels way too inferior.
The game isn’t too bad, but it’s one of those games in which you MUST know what to do and how the game works, otherwise you’re going to be confused and angry…LIKE ME GOD DAMMIT!!!
Sonic Labyrinth (ソニックラビリンス Sonikku Rabirinsu), developed by Minato Giken and published and distributed by Sega, it was released in 1995 worldwide.
So Dr. Robotnik managed to swap Sonic’s speed shoes with some other pair that won’t let Sonic run fast or jump, but Sonic is determined to get them back at any cost.
The game is a 3D isometric overhead puzzle game as you need to collect three keys in each level and go to the exit. Each world will have three levels with the fourth one being a boss.
And yes, Sonic cannot run, Sonic cannot jump, Sonic can only spin roll, taking away all the elements that make a Sonic game and throwing out the window in the hopes that someone died of a cracked skull, at least that person didn’t have to endure the wrath of Sonic Labyrinth.
Sonic’s inability to run means that he walks awfully slow, the only way to defeat enemies is to spin roll at them, with the ability to control your speed of the launch. But no matter what speed you launch, he will just bounce all over the place, giving you no chance of controlling where you go.
So what we have here is a poorly made game that may have had potential if done right. But what we have here anyway is just pure garbage, AND WHO THE HELL IS MINATO GIKEN??? AND F*** 3-3!!!
And finally, Sonic Blast (known in Japan as G Sonic (Ｇソニック Jī Sonikku)), developed by Aspect and published by Sega, it was released in 1996 worldwide and in 1997 for the Sega Master System in Brazil.
So the game is a Sonic game…f*** it, this is one of the most horrible looking games I’ve ever seen. It uses pre-rendered graphics and it looks awful. I guess because this was released around the same time as Sonic 3D: Flickies Island and this was released very late into the Sega Game Gear’s lifespan. The gameplay is completely sluggish and trying to loop around stages is just a train-wreck since the physics we know Sonic for, is unable to work with the pre-rendered graphics somehow. But the worst part of the game is the underwater stage, going into pipes and all but they fly you around all over the place except for where you need to progress.
This game looks like a train wreck in slow motion, the gameplay falters because of the graphics and the level design is terrible. But in my opinion, it’s not the worst game I’ve played…that goes to Sonic the Hedgehog 2 but hey-ho, don’t kill me.
And that’s it for the Sonic games on the Sega Game Gear. I guess I had fun with this…kind of, it’s just that I had to expect some garbage and there were a lot of garbage, but there were some diamonds in the rough, my favourite games are Sonic Chaos and Sonic the Hedgehog: Triple Trouble, I recommend those games if you want some handheld Sonic action near enough done right. I guess Sonic wasn’t ready for handheld games with traditional Sonic speed yet, we would wait many years for that…