Mini-Review: Super Mario Bros. 2: The Lost Levels

And I said in my old review that not releasing this game on the NES was a bad idea…I was so naïve. The game was released for the Famicom Disk System and was planned to be released in the west but was considered too hard. Playing it now…yeah, I can understand why. Playing this game has lead me to realise how bulls*** this game is in terms of challenge. It’s just Mario 1 with tougher gameplay, with controls that make you go “I could have made that jump, HOW DID I MISS THAT F****** PLATFORM?”

Defeat Bowser, rescue Peach but now the game will test you based on skill, endurance and stupid luck, introducing the invisible blocks, they’re in a few levels but they will be used to kill you or make you smash your head onto a wall when they’re used to progress through the rest of the level. How about that Poison Mushroom, which does the exact opposite of a Super Mushroom, just one touch and you’re dead. The Super Mushrooms are there but it’s getting the Fire Flower is incredibly rare, and even if you manage to get one, see how long it takes before it’s taken away from you.

mario2gameplay.png

If you’re a first-timer…ern…I’m sure this will go well.

This game is absolutely hard, it’s very difficult. In the first game, the level design was simple but could be used to make some challenging levels but at least felt like it was fair. But in this game, I don’t think there was much thought put into it other than how to make it harder because the level design is flat out bulls*** and enemy placements are put in areas where it looks awkward AND I SWEAR MARIO COULD JUMP HIGHER BUT HIS ABILITIES LOOK TO HAVE BEEN WEAKENED FOR THIS GAME! And there are moments where you’re stuck in a level like in World 8-2, where you have to jump on a winged Koopa-Troopa to bounce on a block to grow a vine so you can get up there, how the hell was I supposed to know that, and for a Mario game, puzzles are not meant for that kind of platformer. Oh, and avoid the Warp Zone at World 3-1.

The graphics haven’t changed that much apart from the ground looking more stony and the colours looking dimmer than usual, because other than that, the game looks the same.

If you’re a fan of Kaizo Mario, you’ll probably find this easy…then again, I think this may have inspired Kaizo Mario now that I think about it. As for me, it’s one of the most irritating Mario games to play. Try it out at least but I’ll tell you this, it will take ages to finish it.

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