Mini-Review: Commando (Old Review)

I could spend all day telling you how manly Arnold Schwarzenegger…was. But I’m not here to talk about the Commando movie, but Capcom’s timeless classic that without it, you wouldn’t have Call of Duty. Commando, Senjō no Ōkami (戦場の狼 “Wolf of the Battlefield”), developed and published by Capcom and was released in May 1985.

So you play as the lone soldier named Super Joe, being dropped from a helicopter, and you start to mow down all the enemies on screen, using his machine gun with unlimited ammo, because who needs limits when it comes to bullets, but you have a limited number of grenades…so kind of limited. You can save your comrades via means of shooting his captures and finding secret bunkers. At the end of each stage you stop to gun down some more soliders including their officer and during the fight, rescue some POWs.

This game is fun but it’s incredibly challenging, you will die a lot due to the ‘one-hit death’ and grenades arevery useful, shame they were limited. The game is as simple as it can be and technically, thanks to America, has a sequel…Bionic Commando, even though it isn’t kind of. The gameplay is pretty good but man is it hard to dodge bullets, the music is awesome and memorable, the lone man fighting hundreds of enemies, so great.

Overall, Commando is a macho tough-as-heck war game that epitomises the 80’s…and any wars that occured in real life at the time.

You can get it on Arcade, Nintendo Entertainment System, Atari 2600, Intellivision, BBC Micro, Acorn Electron, Amiga, Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, Virtual Console, PlayStation 3 and the Xbox 360.

Rating: 3.5/5


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