Cap-Vember – Armored Warriors

Ever had one of those games where you don’t know what to expect from it, you have no idea what you’re going to play and you don’t know if its going to be good or not, only to find the game better than you thought. Armored Warriors (known in Japan as Powered Gear – Strategic Variant Armor Equipment (パワードギア)was released in 1994 for the CPS-2 system board, it’s a mecha themed beat ‘em up (I swear I want to do other Capcom games other that aren’t beat ‘em ups).

In the year 2281, a long war between the United World Forces and the Raian Kingdom has come to an end and they just decided to sign a truce. One year later, Azrael, a former Raian army captain, converted himself into a cyborg in Order to become ‘the perfect warrior’…of Street Fighter (just kidding), he tries to take over the world by kidnapping civilians and turning them into cyborgs. The United World Government decided to bring in some mechs controlled by the best of the best to defeat Azrael.

So Armoured Warriors consists of controlling mecha robots, just simply beating robots to pieces, this is actually very fun, if this was people beating other people like Captain Commando and Final Fight I would have been bored, but changing the fighters to mechs and you have a game that feels different. But the fun doesn’t end there as you can go Mega Man in the battlefield, you see when you defeat any robot, they’ll leave some pieces either weapons, arms and legs, and the best of all you can use it how much you like unless you get pounded so hard or die the pieces fall off, the most annoying part is…well, picking them up.

There are many times where I would have a cool weapon only to accidentally pick up something I didn’t want, because the pieces a big they can sometimes be unavoidable, try playing the game with one arm and then trying to retrieve it only to get pummeled by the enemy mechs. I really like the bosses, they’re very challenging and can sometimes be a bit creative, though at times, beating them senseless without any given thought could work, but they can take a lot of damage off of you so learning patterns is essential.

There are 4 mechs to choose from, such as the AEX-10M BLODIA, the SVA-6L REPTOS, the AEX-10H GULDIN and the AEX-12J FORDY, they all have different strengths and weaknesses, I played as FORDY for speed and high mobility but the others have good features. The artwork is amazing, I don’t tend to talk about the graphics and game design because they’re always fantastic even if the game isn’t good but it’s another example of great game design. The music fits well but again you can barely hear it for most of the time due to the action, I remember the sound of the punches than the music.

Overall, it’s a much under-appreciated game, it has the mech action you love and it has some unique features like using other mech’s weapons to help you in the game. The story is kind of generic and it has problems with weapons collecting, but I had a great time with it. It did get a spin-off called Cyberbots: Full Metal Madness and a spiritual successor called Tech Romancer.

You can get it for the Arcades.

Rating: 4/5

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