Mini-Review: Metroid II: Return of Samus (Old Review)

This…doesn’t bode well for me, the NES Metroid was too confusing to play whilst the remake was perfect for me, now the sequel is…not my cup of tea .Metroid II: Return of Samus (メトロイドII RETURN OF SAMUS Metoroido Tsū Ritān Obu Samusu), developed and published by Nintendo and was released in 1991 in the US and in 1992 in Japan and Europe.

So Samus Aran is sent by the Galactic Federation to SR388, the home of the Metroids to destroy them to prevent the Space Pirates from stealing and using them. However, she meets a number of Metroids where most of them have evolved from jellyfish-like aliens to bigger, uglier and more dangerous monsters.

So the gameplay is very similar to the original, shooting and exploring. But your objective this time ’round is to collect a certain number of Metroids. And that’s all you do! I know it’s the Game Boy and there were limits but do you really think the replay value would be high with this? I don’t think so. But you do get your Spazer Laser Beam and the Plasma Beam and a space jump to continuously jump. Also, you have your morph ball, though this is now default. Problem is if you want to change your weapon you have to go all the way to a certain area to collect it. And if you want to save, you can save, though if you’re low on health, it will also record how much health you have left, there are areas where you can refill your health and missiles but they’re few and far between and the only way to fill them quick is to shoot enemies, hopefully giving you the goods, and you’re going to do this all the time and this, along with the main objective puts me off continuing this game.

But I found out that there’s going to be a fan remake of this game. Just give me a map and improved gameplay and I may review it.

Next up is one I’ve wanted to play for a long, long time.

You can get it on the Game Boy and Virtual Console.


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