The History of Tetris (Old/Outdated Post)

This is Timeless Reviews where I talk about classic games that helped shape the world of gaming of today, these are games that automatically get 5/5, I’ll just talk about the game, and what I like the game and why they’re important. First things first, a question…why is Tetris getting a movie? What is the point is making a Tetris movie? It’s meant to be an Epic Sci-Fi Adventure movie, because there’s nothing more adventurous like…falling blocks? OH! It’s made by the same people who did Foodfight, not to worry then, we’re prepared to be disappointed.

Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) was developed by one man, the only decent Russian around, Alexey Pajitnov. Its history is somewhat different to many so here’s the low down. The game was developed in 1984 by Alexey Pajitnov who was an artificial intelligence researcher who worked for the Soviet Academy of Sciences at their Computer Center in the capital city of Moscow. Since he was asked to test out new hardware, he simply wrote games that were easy to produce. He produced these games on an Elektronika 60, a Russian 4k computer in which text was used to create the graphics.

On this computer is where he created Tetris, he was inspired to make it because of geometric Pentomino shapes, but because there were too many shapes for such a limited system he switched to Tetrominoes since there were only seven, but the blocks in the game would be called Tetrominos. Because it was popular with his colleagues, it was ported to the IBM-PC and that’s where it was released in other countries, from Hungary to the UK to America. But the problem was that there weren’t any legal rights being settled at the moment.

Because Pajitnov was fearful of the regime Soviet Union if he ever published the game without their permission (and possibly around this time the Cold War was still going on), he simply gave the rights to the Russian government for ten years, in which he got no royalties for doing so. Many companies licensed and released the game in different countries.

Nintendo had the rights to produce the game for non-Japanese console and handheld consoles but Atari Games only had the rights to make the Arcade port, though they thought they had all the rights and released their version on the NES (by Tengen, which was console software division of Atari Games), but Nintendo were not happy about this and contacted Atari, to which Atari retaliated by suing Nintendo to which they lost and the Tengen ports had to be removed from shelves.

Sega released their arcade version in 1988, before releasing a Mega Drive Version, but because of some form of litigation ( if you want to know more about litigation) the game had to be shelved and only 5 to 8 copies were produced. So it’s unlikely you’ll complete your Japanese Sega Mega Drive collection. In 1996, Pajitnov got the rights back and founded The Tetris Company along with Henk Rogers, where they license the game and they get their deserved royalties…and throw cease and desist letters to every single clone out there.

Now to the gameplay, the game consists of falling blocks, you have to drop them at the right place and rotate them to create a line, when you do they disappear and you get points, create four lines simultaneously creates a Tetris and you get extra points. This is a legendary game, this will be one of my favourite games of all time, anyone who hasn’t been living under a rock has to have played this game in their lifetime, this was made by one man with a 4k computer and now he will be remembered for making one of the most influential games of all time. Not even the Cold War could stop it from being popular.

You can get this…EVERYWHERE, if you have any console chances are it will have Tetris so check it out, it’s unlikely you’ll miss out.


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