Super Mario Bros. (Old Review)

I know what you’re thinking, didn’t you already review this? Yes, I made Quikiez where games that were too good to get a review and everyone knew, that I didn’t need to talk a lot about it.

But I thought that was lazy and made me look like a bastard, poor choice of words but true, I’m not going to do Quikiez anymore and instead do the usual in-depth reviews I do in this blog. For this though this is going to be a long review, so I’ve made a shorter version.

Anyway, Nintendo is one of the greatest gaming companies ever, they’ve made consoles starting from the 80’s and are the only ones still doing that today when other companies have fallen like Atari and Sega.

Of course the most recognisable character and pretty much their mascots are Super Mario and his brother Luigi, the Italian plumbers who rescue Princess Peach from the evil Bowser, again and again and again…holy s@?# she doesn’t get kidnapped in Super Mario 3D World.

Today is a special one, it doesn’t need an introduction. Super Mario Bros. (スーパーマリオブラザーズ Sūpā Mario Burazāzu?), developed by Nintendo EAD and published by Nintendo, designed by the legendary Shigeru Miyamoto & Takashi Tezuka and programmed by Toshihiko Nakago, Kazuaki Morita & Yasunari Nishida, yes these are the people who made the first game in the Super Mario series, they must all be recognised for their work, not just Miyamoto.

It was originally released in Japan for the Family Computer on September 13, 1985, and later for the Nintendo Entertainment System in North America in 1985, Europe on May 15, 1987 and Australia in 1987.

Since I’m going to detail into this…I’ll have to tell the story…again. Princess Peach has been kidnapped by a turtle dinosaur Bowser, however, this isn’t even the half of it, according to the instruction book, Bowser has the power of black magic and turn the Toads into blocks. Now think about this, what does Mario do throughout the game and future games…BREAKING BLOCKS, Mario is singlehandedly killing Toads, but go to YouTube show Game Theory for more.

I’m going to have a crud ton of facts since this is a special game.

Originally, the game was based around a shooting mechanic with very different controls (Like Gumshoe). This may have made the final product as a special level, but a desire to focus on jumping and the mapping of Jump to the A button (a mechanic that would be used in nearly all platform games released on Nintendo consoles) resulted in its being dropped.

The game is a platform game, you go right, and once you go right you can’t go back, you go from a to b, stomping on Goombas & Koopa Troopas for the most part, there are others but those are the only enemies you’re going to remember.

The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up.

Power-Ups include Mushrooms, in which Mario can grow bigger, Fire Flower, which gives Mario the ability to throw fireballs and Starman, in which Mario turns invincible for a short period of time. All these Power-ups are well-known, the mushroom is a life saver, when in tough situations, lose it and you still get another chance to get to the end, the fire flower just goes in one straight line, but most of the enemies are land based anyway.

The game play is just perfection, the world was made in a way the controls can be used, it has some tight controls, near flawless, if you’re really good you can get through tough spots, but the best part of the game is the fact that it gives you near freedom, no limited space to walk through like Mario Bros., no getting damaged just by jumping on enemy, except the spiked turtles and NO FALLING DAMAGE, you have freedom to play the game as you choose as long as you get to the end and not die.

Originally an idea for a shoot-’em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included (similar to Gumshoe); however, this was dropped to maintain the game’s focus on jumping action, but the sky-based bonus stages still remained.

The game world has coins scattered around to collect, and bricks (Toads) marked with a question mark (“?”), which when hit from below by Mario (The Toadkiller), may reveal more coins or a special item. Other “secret”, often invisible, bricks may contain more coins or rare items. Mario is able to swim in the underwater levels, and every enemy cannot be killed unless you have the fire flower, the swimming controls are just as fantastic as being on the land, the squid are gits, following you in every corner.

Did you Know? There were many ports and different versions of the game released during the years:

•Super Mario Bros., a Game & Watch port

•Vs. Super Mario Bros., an arcade port

•All Night Nippon Super Mario Bros. featuring characters and graphics based on the popular Japanese radio show All Night Nippon.

•Super Mario Bros. Special, released only in Japan by Hudson Soft for the NEC PC-8801 and Sharp X1 computers in 1986.

•Part of Nintendo World Championships, the rarest NES game ever made.

•Re-mastered version of Super Mario All-Stars for the SNES.

•Super Mario Bros. Deluxe, a portable version for the Game Boy Color.

The game has of 8 worlds with 4 levels each. The final level in every world takes place in a castle where you kill Bowser decoys before you enter 8-8 and fight the real Bowser. Most secret areas contain more coins for Mario to collect, but some contain “warp pipes” that allow Mario to advance to later worlds in the game, skipping over earlier ones. And when you find out this secret, you will never play this game properly ever again.

The graphics are simple but timeless, they’ve surprisingly aged well, it’s colourful, memorable and just so appealing. The multiplayer is a 2-player game with Luigi (a green colour palette version of Mario), it’s just the ‘taking turn’ multiplayer, nothing special but it was 1985 so I can forgive it for that, it’s fun though seeing who can reach a level the furthest.

However, the Famicom version has 3 different stages instead of 1 and all are beatable and when you beat them, you just go to the title screen. All remakes got rid of the glitch but re-releases of the original retain it.

The music is just pure classic, I don’t know what else to say that everyone hasn’t, composed by Nintendo’s Koji Kondo, the theme is probably the most recognisable theme ever made for a game, whenever you think of Mario, the theme pops up, the theme and even the other music will never leave you until you die.

After the development of the game showed progress, he realized that his music did not quite fit the pace of the game, so he changed it a bit by increasing the tempo. The music was further adjusted based on the expectations of Nintendo’s play-testers.

Overall, this is just a simple, colourful (for the NES at the time), memorable classic. The story, while incredibly simple but for Mario and especially this game it has that timeless feel to it. In fact the whole game is timeless and continues to be one of the most legendary platform games ever made.

The game play still holds up, it’s that pick up and play game that, admittedly not easy, but that’s because I’ve played mostly easy games in my childhood, adults had Super Mario Bros., respect to you guys.

The music is just annoyingly timeless, it’s not bad music, it’s fantastic, it’s like the Duck Tales theme, once you listen to the music, it will never leave your brain cells.

It’s a classic, it’s Nintendo’s moneymaker, its the greatest if not legendary platform game ever made and this was just the beginning for our pudgy Italian plumber and his sidekick brother.

You can get it on Family Computer/NES, Arcade, Famicom Disk System, Game Boy Advance, Game Boy Color, GameCube, Game & Watch, PC-8801, PlayChoice-10, Super Family Computer/SNES, Virtual Console, Wii, Nintendo eShop & X1.



3 thoughts on “Super Mario Bros. (Old Review)

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